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Answer by Jason 15
The only way I've found so far is to put your file(s) in the root of the Plugins directory and append the '.dll' extension to them, even if they're not dlls. For example, if you have text.xml then name...
View ArticleAnswer by Clem
You could write a custom build script that copies the file(s) for you. Something like:string[] scenes = {"Assets/myScene.unity"}; BuildPipeline.BuildPlayer(scenes , "Build/game.unity3d",...
View ArticleAnswer by castor
Why not use the StreamingAssets folder? That's for those cases I think. https://docs.unity3d.com/Manual/StreamingAssets.html https://docs.unity3d.com/ScriptReference/Application-streamingAssetsPath.html
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