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Answer by Clem

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You could write a custom build script that copies the file(s) for you. Something like:

string[] scenes = {"Assets/myScene.unity"};

BuildPipeline.BuildPlayer(scenes , "Build/game.unity3d", BuildTarget.WebPlayer, BuildOptions.BuildAdditionalStreamedScenes);

File.Copy(sourceFile, Path.Combine("Build", sourceFileName));

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